BirdRebels

Storm   Watch

A cooperative card game of resistance, resilience, and really knowing your birds.

1–4 Players
Ages 10+
30–45 Min
52 Bird Cards
12 Storms Per Game
The Game

What You're Doing

Shuffle both decks. Draw 12 storm cards at random — set the rest aside. Each player draws 5 bird cards. Assign the Lead Player token. Work through all 12 storms. Beat 7 or more and the birds win.

Beat 7+ storms = birds win. 6–6 = draw. 5 or fewer = storms win.

The Cards

What's On Them

Bird cards have three stats — Region, Habitat, Migration — plus a species, state, and power. Storm cards have a Hero condition, two flock stat conditions with an AND or OR between them, and sometimes an effect.

The Ice Storm · MN · Level 3
⚡ Hero1 × Common Loon ☑
Region
3 · NOT Midwest
AND
Habitat
2 · Wetland
⚠ EffectThe Surge: Each player draws 1 extra bird card. Flip the next storm — both now active…

Beating a Storm

Two Paths

⚡ Hero

Play the exact bird named on the storm card. Storm beaten immediately — goes to your personal hero pile. No power substitutions. True bird only.

🐦 Flock

Cards on the table collectively meet the storm's stat conditions. AND = both required. OR = either works. One card can satisfy both conditions if it qualifies. Goes to the team win pile.


Each Storm

Round Structure

Round 1 — Hero attempts. Starting with the Lead Player, each player may attempt to hero the storm or pass. First to succeed wins it solo. If all pass, Round 2 begins.

Round 2 — Flock response. Everyone must play one card. No passing. Ask questions openly before your turn — "Who has a Wetland bird?" — then commit. If the flock meets the conditions, team win. If not, loss. Either way all played cards are discarded.

Storm effects may change this structure — opening draws, frozen birds, Round 1 only, or a second storm flipping. Read the effect before play begins.
2-Player: All flock requirements reduced by 1.

After Each Storm

Discard & Draw

Spent bird cards go to the shared discard pile — they never return. All players draw back to 5 after every storm. Storm cards go to their appropriate pile.

Hero Win

Played bird discarded. Storm → your personal hero pile.

Flock Win

All played birds discarded. Storm → shared team pile.

Loss

All played birds discarded. Storm → loss pile.

Solo Last Stand

Play one card, draw back to 5, repeat. High draw-pile risk. Optional variant.


End Game

Scoring

Storms Win
0–5
The birds fall.
Draw
6–6
Skies unsettled.
Birds Win
7–12
The flock holds.
Individual Champion: Within a bird victory, most storm cards in your personal hero pile wins the title. Ties broken by fewest cards in hand.

Definitions

Key Terms

HeroVerb and noun. The solo path — one specific bird that beats a storm alone. Always requires the true bird.
FlockThe cards on the table working against a storm. Also verb — "We need to flock this."
PowerA bird card's special ability.
EffectA storm card's special rule. Changes how that storm plays.
True Bird ☑Must be the actual named bird. No power substitutions. Hero conditions are always True Bird.
Frozen BirdA card placed face down before Round 1 by a storm effect. Out of play until the storm resolves.
ANDFlock must satisfy both stat conditions simultaneously.
ORFlock needs to satisfy either stat condition. Both is fine too.